by Marcel Veldhuizen
21. February 2013 22:11
Rethrowing Exceptions
Normally, if you have to rethrow and existing exception in .NET, you should use the throw keyword without any parameters:
try
{
// Code that can generate exceptions here
}
catch (Exception ex)
{
// Do some logging or whatever
throw;
}
Using throw ex; would cause the stack trace of the exception to be lost, in which case we lose some valuable information. However, this only works inside the catch block that caught the exception in the first place.
Sometimes, you need to rethrow the exception at a later point outside the catch block, but of course we want to preserve the stack trace.
More...
by Marcel Veldhuizen
17. February 2013 13:59
Contents:
Limitations
In hindsight to the created solution, there is an issue that cannot be addressed in this way: When a consumer fails to call Teardown properly at the right time for constructed objects, the DisposingSharedLifetimeManager will not behave as expected. For some, this may be a big issue, because it may not be very customary to bother to call Teardown when using Unity, precisely because it usually does nothing useful anyway.
Alternative Solutions Using Unity
One alternative is to use a wrapper of sorts and register that in the container instead. The usage would look something like this:
More...
by Marcel Veldhuizen
16. February 2013 19:25
Contents:
Two New Lifetime Managers
Having explained the issue, how can we solve it?
Before starting, I should mention that my implementation is based on previous work by Rory Primrose, who wrote an extension that changes the behavior of the TransientLifetimeManager in order to dispose of objects. He does an excellent job of explaining some of the rationale behind his implementation, so be sure to read his article.
I've placed the complete source code for my article (including some quick unit tests) on GitHub.
My approach is a little different: I did not want to change the default behavior of Unity, so instead I defined two new lifetime managers to explicitly set the desired behavior with: DisposingTransientLifetimeManager and DisposingSharedLifetimeManager.
DisposingTransientLifetimeManager
This lifetime manager behaves pretty much like the built-in TransientLifetimeManager; every time a new object is created. The only difference is, that on Teardown of any object, we will call Dispose() on objects that were created as a result of the original build-up operation (provided they are using this lifetime manager, of course).
More...
by Marcel Veldhuizen
12. February 2013 20:48
Contents:
Introduction
In modern software development, the use of Dependency Injection is a very important principle. It allows you to build large systems with properly decoupled and testable components. The use of Inversion of Control containers is a popular way of implementing Dependency Injection. If you are unfamiliar with these terms, this article probably isn't for you; I suggest you read Martin Fowler's excellent article about DI and IoC instead :)
In the .NET world there are probably dozens of different IoC containers available. They all serve the same basic need, but there are important differences in the features they offer. One popular IoC container is Unity, created by the Microsoft patterns & practices team.
Just because it's popular, doesn't mean Unity is perfect however. In this multi-part article, I will try to address some issues around classes implementing IDisposable in combination with Unity.
More...
by Marcel Veldhuizen
3. June 2011 21:20
Every now and then, you run into a piece of code that makes you wonder how it ever got into existance. I personally have a bit of a fascination for these things. I read TheDailyWTF regularly for amusement, but I always try to understand what caused these usually inventive but nevertheless misguided pieces of work. When I run into something within my own circle, understanding may also help me prevent problems in the future.
More...
fb1cf1f6-2b98-442d-a95e-866b23823eab|0|.0|27604f05-86ad-47ef-9e05-950bb762570c
Tags: WTF
Programming | .NET | WTF
by Marcel Veldhuizen
8. August 2010 22:25
Last week, I got an e-mail from a customer using our web services. They were wondering some operations were not working properly when no input parameters were given. This raised an eyebrow at first, as my documentation clearly stated that this information was mandatory.
It would soon become clear, that the developer in question did not read said documentation at all, but was in fact flying blind on the WSDL. Indeed, the input message schema said everything was optional; this is default behavior for WCF. In this article, I'll work on fixing this minor caveat in the interest of interoperability.
More...
by Marcel Veldhuizen
31. May 2010 00:40
When using WCF to consume a web service from your .NET application, you have a couple of different options:
- Using a contract-only assembly reference, generating a proxy at runtime
- Generate a proxy by running svcutil.exe
- Adding a service reference to your project from Visual Studio
This post is focused on the last of these three options. When adding a service reference, Visual Studio presents you with a dialog box which allows you some level of control over the proxy being generated. One of these options allows you to choose the namespace for the generated classes.
Unfortunately, there is a small but annoying limitation on your ability to choose any namespace you like; Visual Studio will always prefix whatever namespace you enter with the current project's default namespace.
More...
by Marcel Veldhuizen
30. May 2010 16:12
I have spent a considerable amount of time on development in a service-oriented architecture. On the Microsoft platform, the technology of choice is WCF (Windows Communication Foundation). Generally, it is a great technology, but it does have its nuisances. One of them is the way certain error conditions are handled when consuming web services.
More...